Dark Souls 2 Best Poison Resist Armor
- For other uses, see Poisonous substance (disambiguation).
- Non to be confused with Toxic (Dark Souls).
Toxicant is a negative status upshot, auxiliary effect and impairment type that can be inflicted in Dark Souls.
Contents
- one Full general data
- 2 Effect
- 3 Notes
- iv Defence
- 4.ane Curing
- iv.2 Stats
- four.iii Equipment
- 4.3.one Armor
- 4.3.2 Rings
- four.3.3 Shields
- 4.3.4 Weapons
- v Utilization
- vi Enemies
- 7 See also
Full general information [ ]
Poison can be contracted from enemies, weapons, projectiles, spells, or environmental hazards. It can be applied directly to weapons on the Standard Upgrade Path, while some other weapons are innately imbued.
Enemies that inflict Toxicant by and large have very loftier resistance towards it.
Effect [ ]
When attacked with Poison, the victim's Poison Resist meter gradually fills. The rate at which this fills is dependent on the auxiliary effect or buildup value of the source; and the victim's Poison Resist value.
One time the meter is full, Poison generally deals low damage per second over a menstruation of 3 minutes and lasts until it is either cured, expired or death occurs.
Notes [ ]
- Damage per 2nd is dependent on the source of contraction and is not at all affected by Poisonous substance Resist, character level or the game difficulty (New Game, New Game+ etc.).
- Duration is e'er iii minutes and is not affected past Poisonous substance Resist.
- Poison and Toxic have separate Resist meters. This ways that both can be inflicted at the same time.
- In the issue that the histrion is nether the assault of multiple sources of Poison, the source that deals the afflicting accident will be the one to deal the corresponding damage.
- When exiting the game while Poisoned, the meter will appear to refill upon re-entering. Despite this, the timer does not reset to 3 minutes, merely takes the remaining amount of fourth dimension to expire.
Defense [ ]
Curing [ ]
Poisonous substance and its buildup can exist cured with Royal Moss Clumps, Blooming Regal Moss Clumps, and Divine Blessings; through the use of the Remedy sorcery; or past resting at a bonfire.
Stats [ ]
Investing in Resistance is the simply way to increase poison resistance outside of equipping items.
Equipment [ ]
Armor [ ]
Light armor sets typically offer the highest Toxicant resist. Of them, the fully upgraded Painting Guardian Ready offers the highest. The Tattered Material Gear up and Gold-Hemmed Black Set likewise offer excellent Toxicant resistance.
Medium armor sets are not the all-time pick when it comes to Poison resist, however, those worth mentioning are the Channeler's Set, Catarina Gear up and the Paladin Ready.
While heavy armor sets generally offer much lower resistance to status effects than their lighter counterparts, the Blackness Fe Gear up offers relatively loftier Poison resist for its weight.
The unique headgear Swollen Sorcerer Caput, and to a lesser extent, the Bloated Head have the highest Poison Defense force out of whatsoever headpiece and practice not need to be upgraded.
Individual armor pieces that have the highest Poison Resist when fully upgraded are the Painting Guardian Set's Hood, Robe and Gloves, along with the Gilt-Hemmed Black Skirt, totaling 273.half-dozen Poison Resist.
Rings [ ]
The Poisonbite Ring tin significantly raise Poison resistance without the demand to switch armor pieces.
Shields [ ]
Virtually shields let some negative status furnishings seep through while blocking, the exceptions being the Spider Shield and Greatshield of Artorias, which both blocks 100% of Toxicant attacks that aren't area of consequence. The Bloodshield is the only shield that raises resistances to negative status furnishings.
Weapons [ ]
The Gargoyle's Halberd and Gargoyle Tail Axe offer large amounts of resistance to Toxicant and are the only weapons to exercise and so.
Utilization [ ]
The post-obit is a list of items, spells and weapons that can inflict Toxicant forth with the corresponding amount of buildup per hitting (or per second when within the influence of area of event spells), besides every bit harm per tick and its frequency in seconds that occurs over its iii-minute duration.
Infliction Source | Buildup | Damage per tick/ seconds | Total Harm |
---|---|---|---|
Items | |||
Poisonous substance Throwing Pocketknife | 55 | 4/2d | 720 |
Rotten Pino Resin | xxx | 3/second | 540 |
Spells | |||
Dark Fog AoE | xvi/0.2 seconds | 4/second | 720 |
Toxicant Mist AoE | twenty/0.2 seconds | iii/0.eight seconds | 675 |
Weapons | |||
Guardian Tail | 40 | 3/second | 540 |
Big Social club | 30 | 3/2nd | 540 |
Oolacile Goad | 30 | 3/2d | 540 |
Poison Arrow | 60 | 3/second | 540 |
Enemies [ ]
The following is a listing of enemies and ecology hazards that can inflict Poison along with the corresponding corporeality of buildup per hit (or per 2d in the instance of area of result spells or ecology hazards), as well as damage per tick and its frequency in seconds that occurs over its iii-infinitesimal duration.
Infliction Source | Buildup | Damage per tick/ seconds | Total Impairment |
---|---|---|---|
Enemies | |||
Bloathead Sorcerer Oolacile Goad Melee | ??? | three/ ??? | ??? |
Bloathead Magician Dark Fog AoE | ??? | five/0.532 seconds (approximate) | 1690 |
Giant Leech | ??? | ??? | ??? |
Giant Mosquito Blood Spray | ??? | 4/ ??? | ??? |
Giant Mosquito Sting | 45 | 9/second | 1620 |
Infested Barbarian | 50 | 7/2nd | 1260 |
Lesser Sanctuary Guardian | ??? | ??? | ??? |
Giant Undead Rat | 12 | four/2nd | 720 |
Large Undead Rat | 12 | four/2nd | 720 |
Small Undead Rat | 45 | 9/second | 1620 |
Tree Lizard | lx | 10/second | 1800 |
Bosses | |||
Sanctuary Guardian | ??? | ten/ ??? | ??? |
Ecology Hazards | |||
Blighttown Swamp AoE | 3/0.6 seconds | 4/2nd | 720 |
Lost Izalith Pit AoE | 3/0.half dozen seconds | 4/2d | 720 |
Run into also [ ]
- Auxiliary Effects
- Damage Types
- Negative Status Effects
Dark Souls 2 Best Poison Resist Armor,
Source: https://darksouls.fandom.com/wiki/Poison_%28Dark_Souls%29
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